
Which renders velocity for all objects during the base-pass.įor cases where this is too expensive and changing content is infeasible follow the installation instructions to install the correct version of the ‘ImproveStaticWPO’ engine patch to avoid this issue or ensure that all objects using a WPO material are set to Stationary or Movable. Then disable the console variable r.SelectiveBasePassOutputs One option is to enable the console-variables r.BasePassOutputsVelocity


This affects FSR2’s ability to correctly upscale such materials and results in blurring/ghosting of the affected objects. Static objects that use a material with World-Position-Offset do not generate motion vectors.

The pre-built binary version of the 5.1 plugin requires Unreal Engine 5.1.1 due to an ABI incompatibility between 5.1.0 and 5.1.1.
